package gamagora.game.map.parts
{
	import gamagora.box2d.OSPhysicData;
	import gamagora.box2d.OSPhysicSprite;
	import gamagora.game.OSBoxBridge;
	import gamagora.game.OSCircleBridge;
	import gamagora.game.OSWall;
	import gamagora.game.map.OSMap;
	import gamagora.game.utils.OSImages;
	
	import org.flixel.FlxSprite;
	
	public class OSMap7 extends OSMap
	{
		public function OSMap7()
		{
			super(6);
		}
		
		protected override function create():void
		{	
			//In Game
			_objects.push(new OSWall(_xDecal+124, 280, WIDTH-124, HEIGHT - 280));// Premier bloc
			_objects.push(new OSWall(_xDecal+500, 265, WIDTH-500, 15));// Second bloc
			_objects.push(new OSWall(_xDecal+540, 250, WIDTH-540, 15));// Troisième bloc
			_objects.push(new OSWall(_xDecal+580, 235, WIDTH-580, 15));// Quatrième bloc
			_objects.push(new OSWall(_xDecal+620, 220, WIDTH-620, 15));// Cinquième bloc
			_objects.push(new OSWall(_xDecal+660, 205, WIDTH-660, 15));// Sixième bloc

			_objects.push(new OSWall(_xDecal, HEIGHT-10, 124, HEIGHT - 10));// Sol	
			
		}
	}
}